![]() You will notice there are some spikes guarding the coffin. Use the Iron Insignia Key to open the door. You can now backtrack here and open the door (after having received the story-related “Iron Insignia Key” from the piano in Opera Hall). You may also have found a Treasure Map in the Attic (RF) that highlights this area. Stand on the stairs to see it and shoot the chandelier to make it swing so that you can see the bell.Įarlier on you probably came across a locked chamber in the dungeon with a coffin or sarcophagus inside. Bell #5 is on the chandelier hanging from the ceiling.Bell #4 requires you to stand on top of the stairs and shoot out the window at the ceiling and then shoot the bell in the distance through the window.Bell #3 is on the swinging pendulum which is easiest to shoot by going up the left stairs and aiming through the opening in the wall.Bell #2 is a very small one on top of the cabinet to the right of the big Lady portrait.Bell #1 is straight in front of you after entering the room.Solution: Shoot all 5 Bells, their locations are listed below.Location: Castle Dimitrescu 2F, Atelier.Then the big portrait opens up and reveals a hidden passage to the Attic. There are 5 bells that you must shoot from this room. It looks like a painting room, with a big portrait of Lady Dimetrescu and a mechanical machine swinging around. In Dimetrescu Castle after passing through the library you’ll come to the Atelier. Then move on to the next note and repeat. So just try around until the note you’re playing (yellow dot on paper) lines up with the notes (black dots on paper). Pressing a key further left plays a lower note, playing a key further right plays a higher note. The note you are playing is highlighted in yellow on the note sheet. You are allowed to press the wrong keys in between, you just need to hit each note once. Solution: Press the piano keys corresponding to the notes on the sheet.Location: Castle Dimitrescu 1F, Opera Hall.Interact with it to start the piano puzzle sequence. This leads you to the Opera hall where you’ll find a piano on the 1st floor. Then the path opens up.Īfter getting Dimetrescu’s Key (unmissable story item) you will need to return to the Courtyard and use the key on the golden door there. You must make it swing against the 2 chalices in the room so they light up. There’s a burning brazier hanging in the middle. Once you get to the basement of Castle Dimitrescu you will reach a room with stone carvings on the walls. Moreau Sluice Gate Control: Top Row = Blue, White, Orange / Middle Row = White, Orange, Black / Bottom Row = Orange, Blue, Blue.House Beneviento Icons Door: Flying Raven with Left Wing Visible but Right Wing missing / 3 Closed Golden Eyes.House Beneviento Film Projector: Plush Toy > Village Book > Baby > Music Box > Wedding Ring.House Beneviento Music Box Cylinders: Cylinder 2 to Slot 1 / Cylinder 4 to Slot 2 / Cylinder 3 to Slot 5 / Cylinder 4 to Slot 3.Dungeon Coffin Room: Blow up wall using explosives, swing the Braziers to put them all on fire.Bells Puzzle: Shoot 5 Bells in Atelier room (1 in front of where you enter, 1 on shelf to the right, 1 on the moving machine, 1 through the ceiling window, 1 on the chandelier).Piano Puzzle: Just press all piano keys, you only need to hit each note once.Statues Puzzle: Turn every Statue once except the Horse.Castle Dungeon Brazier: Push or attack the Brazier to swing it at the 2 Torches.This bizarre, light-hearted adventure will leave you in disbelief as you venture through episodes filled with booze, silly interactions, inspiring battles, and fanservice filled moments. Along the way he teams up with the charming “Lost Maidens” to take on the threat of the mysterious demon of intoxication, Yashumugi. Along the way he teams up with a…Ī cute, fanservice filled dungeon crawling RPG following the story of a young mercenary exploring a long forgotten dungeon. Girls and Dungeons – A cute, fanservice filled dungeon crawling RPG following the story of a young mercenary exploring a long forgotten dungeon. ![]()
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